1. Cheat sheets
  2. Product Management

9 minReference

Product management cheat sheet

The Product line on a few screens: the question to ask at each stage, discovery and prioritisation tools, spec and story templates, the metrics and experiment rules, launch steps, AI product checks and how to write to stakeholders. Keep it open while you plan, write a spec or prepare a review.

If you see X, reach for Y

Most product trouble starts with skipping a step: building before the problem is clear, or launching without a way to tell if it worked.

You seeReach for firstThen, if neededLessons
A stakeholder asks for a featureAsk what problem it solves, for whom, and how they cope todayWrite a one-line problem statement and get it agreedProblems first
Nobody knows if users have the problem5 to 8 user interviews about past behaviourWatch the work in the field (a store, a partner shop)User interviews, Field research
Many notes, no conclusionsAffinity map, then rank themes by frequency and painAn opportunity solution treeSynthesis
A big build on an untested ideaThe cheapest test: fake door, concierge, prototypeAn AI-built clickable prototypeCheap tests, AI prototypes
Too many good ideasRICE or cost of delay, scored togetherTie each one to an outcome in the strategyPrioritisation
The roadmap is a list of dates nobody trustsNow / Next / Later by outcomeDates only for committed, sized workRoadmaps
Engineers keep asking "what about…"Edge cases and acceptance criteria in the specA design review with engineering earlySpecs, Engineers
"Did the launch work?" has no answerA success metric and a baseline before launchAn experiment or a staged rolloutLaunch, Experiments
The headline metric moved and nobody knows whyBreak it down with a metric treeSegment by platform, city, new or returningMetric trees, Metric reviews
Sign-ups are fine but users leaveRetention curve by cohortFix onboarding to reach the first value momentRetention, Onboarding
An internal tool is built but staff avoid itWatch frontline staff use it; count workaroundsTraining, champions, retire the old wayFrontline design, Change and adoption
Leadership wants "AI in the product"Find a task where AI fits and a wrong answer is cheapAn eval set before any buildAI problem fit, Evals
A decision keeps coming back to the same meetingA one-page decision memo with optionsName the decider (one person)Decision memos

The product loop on one line

Problem (who, what pain, how often, evidence), outcome (the metric that should move), options (at least three, including do nothing), the cheapest test, build the smallest useful slice, launch to a few, measure against the baseline, then decide: scale, change or stop. Write each decision down (The PM role, Value and risk).

The four risks to check

Every idea can fail in four ways. Name the riskiest one and test it first (Value and risk).

RiskThe questionCheap way to testLesson
ValueWill people use it or pay for it?Interviews about past behaviour, a fake door, a pre-orderCheap tests
UsabilityCan they work out how to use it?Five users try a prototype while you watchDesign
FeasibilityCan we build and run it with our team and systems?An engineer spike of a day or twoEngineers
ViabilityDoes it work for the business: cost, legal, support, brand?A one-page business case and a check with legal and financeBusiness cases

Interview rules

Ask about the past, not the future. "Tell me about the last delivery you received" beats "Would you use a scanner app?" (User interviews).

  • Start broad: "Walk me through yesterday's receiving." Then zoom in on the painful moment.
  • Ask "why" and "what did you do then?"; avoid "would you" and "do you like".
  • Do not pitch your idea. If you must show something, show it last.
  • One person asks, one takes notes; write a summary within an hour.
  • Look for workarounds: paper lists, photos in chat groups, spreadsheets. They point to real pain.
  • Five to eight interviews per segment usually show the main patterns.

Prioritisation tools

Use one method consistently and score as a group. The numbers start the conversation; they do not end it (Prioritisation).

ToolFormula or ruleGood forLesson
RICE(Reach × Impact × Confidence) ÷ EffortComparing many features on one listPrioritisation
ICEImpact × Confidence × EaseQuick scoring of growth experimentsPrioritisation
Cost of delay ÷ duration (CD3)Value lost per week of waiting ÷ weeks to buildOrdering work when timing mattersPrioritisation
MoSCoWMust, Should, Could, Won't (this time)Agreeing the scope of one releaseSpecs
KanoBasic needs, performance needs, delightersSeeing what users expect versus what surprises themPrioritisation
Build, buy or partnerIs it core to how we win? If not, buy or partnerPlatform and tooling decisionsBuild or buy

Strategy and OKRs

A strategy is a diagnosis, a guiding policy and a few coherent actions. OKRs turn it into a quarter's goals (Strategy, OKRs).

Output
Objective: Store receiving is fast and right.
  KR1: Median time to receive a delivery falls from 51 to 30 minutes.
  KR2: GRNs corrected later fall from 1 in 12 to 1 in 30.
  KR3: 90% of the 320 stores receive every delivery in the Store app.
  • An objective is qualitative and inspiring; a key result is a number with a baseline and a target.
  • Key results measure outcomes (what changed for users), not output ("ship the scanner screen").
  • Three to five key results per objective; a 70% score on a stretch goal is a good quarter.

Spec and story templates

A spec answers why, what and how we will know; the stories carry the details engineers build and test (Specs, Stories and AC).

Markdown
# One-page spec: Scan to receive
Problem: Receiving a delivery takes 51 min, 21 of them on workarounds.
Who: 2 receivers per store, 320 stores, ~4 deliveries a day each.
Outcome: median receive time 30 min; corrected GRNs 1 in 30.
Not doing: supplier invoices, returns.
Solution sketch: scan each case; app compares with the order.
Risks and open questions: scanners offline in the back room?
Launch: 5 pilot stores, then by city. Owner: Imran. Decision date: ...
Output
As a store receiver, I want to scan each case against the order,
so that I find shortages before the driver leaves.

Given an open order for store S-014 with 12 cases of milk
When I scan 10 cases and tap Finish
Then the app shows "2 cases short" and asks the driver to sign
A good story is…CheckLesson
IndependentCan ship without waiting for another storyStories and AC
NegotiableDescribes the need, leaves room on the howStories and AC
ValuableA user or the business gets something from it aloneStories and AC
EstimableThe team can size itEngineers
SmallFits in a few days, not a whole sprintStories and AC
TestableHas acceptance criteria someone can checkStories and AC

Metrics you will be asked about

Define each metric once, in writing: the exact event, the time window, and who counts (Metric trees, Funnels, Retention, Instrumentation).

MetricDefinitionWatch outLesson
North starThe one number that best tracks value to users, such as weekly orders delivered on timePair it with guardrails (cost, complaints)Metric trees
Conversion rateUsers who complete a step ÷ users who reached itSay which step and which windowFunnels
DAU / MAUDaily active users ÷ monthly active usersWeak for weekly habits like groceriesEngagement and ethics
Retention (cohort)Share of a sign-up cohort still active in week NA flattening curve matters more than week 1Retention
ChurnCustomers lost in a period ÷ customers at the startDefine "lost" (no order in 30 days?)Retention
ActivationShare of new users who reach the first value momentPick the moment from data, not opinionOnboarding
CAC, LTV, paybackCost to win a customer; lifetime margin; months to earn CAC backUse margin, not revenueUnit economics
Adoption (internal tools)Share of the work done in the new toolCount the work, not the loginsChange and adoption

Experiment rules

An A/B test compares two versions on randomly split users. Decide everything before it starts (Experiments, A/B test design).

  • Write the hypothesis: "Showing the delivery slot first will raise checkout conversion by 1 point."
  • Pick one primary metric and a few guardrails (order value, cancellations, support contacts).
  • Work out the sample size and duration first, and run whole weeks to cover weekday patterns.
  • Do not stop early because it looks good; peeking inflates false wins.
  • Check the split is even (sample ratio mismatch) before reading results.
  • A flat result is a result: write it down so nobody runs it again.

Launch checklist

A launch is a sequence, not a day (Launch, Production ops).

BeforeDuringAfter
Success metric and baseline recordedFeature flag on for a pilot group (5 stores, 5% of users)Compare with the baseline after 2 to 4 weeks
Support, sales and store staff briefed; FAQ writtenWatch errors, support tickets and the metric dailyShare results, good or bad, in a short update
Events instrumented and checked in a test buildClear rollback rule: "if X, turn the flag off"Remove the flag and the old path
Legal, privacy and accessibility reviewedOne owner on call for questionsDecide: scale, change or stop

AI product checks

Before building an AI feature, answer these (How AI works, AI problem fit, AI feature design, Evals).

  • What happens when it is wrong, and who notices? Start where a wrong answer is cheap and visible.
  • Is there a simpler rule or search that does the job? Use it if so.
  • Do we have 30 to 100 real examples with the right answer to build an eval set?
  • How does the user check, correct or undo the output?
  • What does each use cost, and does it still pay at 4× festival traffic?
  • What data goes to the model provider, and is that allowed?

Writing to stakeholders

Lead with the answer. Busy readers stop after the first lines (Decision memos, Exec updates, Stakeholders).

Markdown
Status: Scan to receive, week 3 of pilot. Amber.
Result so far: median receive time 51 → 34 min in 5 pilot stores.
Risk: back-room Wi-Fi drops in 2 stores; offline mode ships next sprint.
Decision needed by Friday: expand to 40 stores in one city? (Yes recommended.)
Next update: 2 weeks.
  • Decision memo: context, the decision needed, three options with costs and risks, recommendation, decider, date.
  • Map stakeholders by influence and interest; meet the high-high ones before the big meeting.
  • Say no to the request, not the person: "Not this quarter, because X; here is what would change that."

Glossary

Plain definitions of the terms used most in the Product line.

Acceptance criteria
The checkable conditions a story must meet to be done, often written Given, When, Then. Stories and AC
Activation
The moment a new user first gets real value, and the share of users who reach it. Onboarding
A/B test
Randomly showing two versions to different users and comparing a metric. Experiments
Cohort
A group of users who started in the same period, followed over time. Retention
Discovery
Work that finds out what to build: interviews, field research and cheap tests. User interviews
Fake door test
Showing a button for a feature that does not exist yet to see who clicks. Cheap tests
Feature flag
A switch that turns a feature on for some users without a new release. Launch
Funnel
The steps users take toward a goal and the share that drop off at each. Funnels
Go-to-market (GTM)
The plan for how a product reaches and wins its users: channels, pricing, messaging, sales. Growth loops and GTM
Growth loop
A cycle where each new user's action brings in more users, such as referrals. Growth loops and GTM
Guardrail metric
A number that must not get worse while you push the main metric. Experiments
Instrumentation
The events an app sends so behaviour can be measured, with a tracking plan. Instrumentation
Metric tree
A breakdown of a top metric into the smaller numbers that drive it. Metric trees
MVP
Minimum viable product: the smallest thing that tests whether the idea delivers value. Cheap tests
North star metric
The single metric that best reflects the value users get. Metric trees
OKR
Objectives and key results: a qualitative goal plus a few measurable results. OKRs
Opportunity solution tree
A map from an outcome to user opportunities to possible solutions and tests. Synthesis
Outcome vs output
An outcome is a change in behaviour or results; an output is a thing shipped. Problems first
Product-market fit
When a clear group of users wants the product enough to keep using and recommending it. Product-market fit
RICE
A scoring method: reach times impact times confidence, divided by effort. Prioritisation
Roadmap
A shared view of the problems the team will work on and roughly when. Roadmaps
Stakeholder
Anyone affected by or able to affect the product decision. Stakeholders
System of record
The one system whose data counts as the truth for a business object. Systems of record
Teardown
Taking a real product apart screen by screen to learn its choices and trade-offs. Teardown method
Unit economics
Revenue and cost per unit, such as per order or per customer. Unit economics
User story
A short need written as "As a…, I want…, so that…". Stories and AC

Courses on Kolom

  • Inspired by Marty Cagan. The case for empowered product teams and the four risks. Pairs with Value and risk.
  • The Mom Test by Rob Fitzpatrick. A short book on asking customers questions that even your mother cannot lie to you about. Pairs with User interviews.
  • Continuous Discovery Habits by Teresa Torres. Weekly interviews and opportunity solution trees. Pairs with Synthesis.
  • Good Strategy Bad Strategy by Richard Rumelt. Diagnosis, guiding policy and coherent action. Pairs with Strategy.
  • Trustworthy Online Controlled Experiments by Ron Kohavi, Diane Tang and Ya Xu. The practical guide to A/B testing. Pairs with Experiments.