Product management cheat sheet
The Product line on a few screens: the question to ask at each stage, discovery and prioritisation tools, spec and story templates, the metrics and experiment rules, launch steps, AI product checks and how to write to stakeholders. Keep it open while you plan, write a spec or prepare a review.
If you see X, reach for Y
Most product trouble starts with skipping a step: building before the problem is clear, or launching without a way to tell if it worked.
| You see | Reach for first | Then, if needed | Lessons |
|---|---|---|---|
| A stakeholder asks for a feature | Ask what problem it solves, for whom, and how they cope today | Write a one-line problem statement and get it agreed | Problems first |
| Nobody knows if users have the problem | 5 to 8 user interviews about past behaviour | Watch the work in the field (a store, a partner shop) | User interviews, Field research |
| Many notes, no conclusions | Affinity map, then rank themes by frequency and pain | An opportunity solution tree | Synthesis |
| A big build on an untested idea | The cheapest test: fake door, concierge, prototype | An AI-built clickable prototype | Cheap tests, AI prototypes |
| Too many good ideas | RICE or cost of delay, scored together | Tie each one to an outcome in the strategy | Prioritisation |
| The roadmap is a list of dates nobody trusts | Now / Next / Later by outcome | Dates only for committed, sized work | Roadmaps |
| Engineers keep asking "what about…" | Edge cases and acceptance criteria in the spec | A design review with engineering early | Specs, Engineers |
| "Did the launch work?" has no answer | A success metric and a baseline before launch | An experiment or a staged rollout | Launch, Experiments |
| The headline metric moved and nobody knows why | Break it down with a metric tree | Segment by platform, city, new or returning | Metric trees, Metric reviews |
| Sign-ups are fine but users leave | Retention curve by cohort | Fix onboarding to reach the first value moment | Retention, Onboarding |
| An internal tool is built but staff avoid it | Watch frontline staff use it; count workarounds | Training, champions, retire the old way | Frontline design, Change and adoption |
| Leadership wants "AI in the product" | Find a task where AI fits and a wrong answer is cheap | An eval set before any build | AI problem fit, Evals |
| A decision keeps coming back to the same meeting | A one-page decision memo with options | Name the decider (one person) | Decision memos |
The product loop on one line
Problem (who, what pain, how often, evidence), outcome (the metric that should move), options (at least three, including do nothing), the cheapest test, build the smallest useful slice, launch to a few, measure against the baseline, then decide: scale, change or stop. Write each decision down (The PM role, Value and risk).
The four risks to check
Every idea can fail in four ways. Name the riskiest one and test it first (Value and risk).
| Risk | The question | Cheap way to test | Lesson |
|---|---|---|---|
| Value | Will people use it or pay for it? | Interviews about past behaviour, a fake door, a pre-order | Cheap tests |
| Usability | Can they work out how to use it? | Five users try a prototype while you watch | Design |
| Feasibility | Can we build and run it with our team and systems? | An engineer spike of a day or two | Engineers |
| Viability | Does it work for the business: cost, legal, support, brand? | A one-page business case and a check with legal and finance | Business cases |
Interview rules
Ask about the past, not the future. "Tell me about the last delivery you received" beats "Would you use a scanner app?" (User interviews).
- Start broad: "Walk me through yesterday's receiving." Then zoom in on the painful moment.
- Ask "why" and "what did you do then?"; avoid "would you" and "do you like".
- Do not pitch your idea. If you must show something, show it last.
- One person asks, one takes notes; write a summary within an hour.
- Look for workarounds: paper lists, photos in chat groups, spreadsheets. They point to real pain.
- Five to eight interviews per segment usually show the main patterns.
Prioritisation tools
Use one method consistently and score as a group. The numbers start the conversation; they do not end it (Prioritisation).
| Tool | Formula or rule | Good for | Lesson |
|---|---|---|---|
| RICE | (Reach × Impact × Confidence) ÷ Effort | Comparing many features on one list | Prioritisation |
| ICE | Impact × Confidence × Ease | Quick scoring of growth experiments | Prioritisation |
| Cost of delay ÷ duration (CD3) | Value lost per week of waiting ÷ weeks to build | Ordering work when timing matters | Prioritisation |
| MoSCoW | Must, Should, Could, Won't (this time) | Agreeing the scope of one release | Specs |
| Kano | Basic needs, performance needs, delighters | Seeing what users expect versus what surprises them | Prioritisation |
| Build, buy or partner | Is it core to how we win? If not, buy or partner | Platform and tooling decisions | Build or buy |
Strategy and OKRs
A strategy is a diagnosis, a guiding policy and a few coherent actions. OKRs turn it into a quarter's goals (Strategy, OKRs).
Objective: Store receiving is fast and right.
KR1: Median time to receive a delivery falls from 51 to 30 minutes.
KR2: GRNs corrected later fall from 1 in 12 to 1 in 30.
KR3: 90% of the 320 stores receive every delivery in the Store app.- An objective is qualitative and inspiring; a key result is a number with a baseline and a target.
- Key results measure outcomes (what changed for users), not output ("ship the scanner screen").
- Three to five key results per objective; a 70% score on a stretch goal is a good quarter.
Spec and story templates
A spec answers why, what and how we will know; the stories carry the details engineers build and test (Specs, Stories and AC).
# One-page spec: Scan to receive
Problem: Receiving a delivery takes 51 min, 21 of them on workarounds.
Who: 2 receivers per store, 320 stores, ~4 deliveries a day each.
Outcome: median receive time 30 min; corrected GRNs 1 in 30.
Not doing: supplier invoices, returns.
Solution sketch: scan each case; app compares with the order.
Risks and open questions: scanners offline in the back room?
Launch: 5 pilot stores, then by city. Owner: Imran. Decision date: ...As a store receiver, I want to scan each case against the order,
so that I find shortages before the driver leaves.
Given an open order for store S-014 with 12 cases of milk
When I scan 10 cases and tap Finish
Then the app shows "2 cases short" and asks the driver to sign| A good story is… | Check | Lesson |
|---|---|---|
| Independent | Can ship without waiting for another story | Stories and AC |
| Negotiable | Describes the need, leaves room on the how | Stories and AC |
| Valuable | A user or the business gets something from it alone | Stories and AC |
| Estimable | The team can size it | Engineers |
| Small | Fits in a few days, not a whole sprint | Stories and AC |
| Testable | Has acceptance criteria someone can check | Stories and AC |
Metrics you will be asked about
Define each metric once, in writing: the exact event, the time window, and who counts (Metric trees, Funnels, Retention, Instrumentation).
| Metric | Definition | Watch out | Lesson |
|---|---|---|---|
| North star | The one number that best tracks value to users, such as weekly orders delivered on time | Pair it with guardrails (cost, complaints) | Metric trees |
| Conversion rate | Users who complete a step ÷ users who reached it | Say which step and which window | Funnels |
| DAU / MAU | Daily active users ÷ monthly active users | Weak for weekly habits like groceries | Engagement and ethics |
| Retention (cohort) | Share of a sign-up cohort still active in week N | A flattening curve matters more than week 1 | Retention |
| Churn | Customers lost in a period ÷ customers at the start | Define "lost" (no order in 30 days?) | Retention |
| Activation | Share of new users who reach the first value moment | Pick the moment from data, not opinion | Onboarding |
| CAC, LTV, payback | Cost to win a customer; lifetime margin; months to earn CAC back | Use margin, not revenue | Unit economics |
| Adoption (internal tools) | Share of the work done in the new tool | Count the work, not the logins | Change and adoption |
Experiment rules
An A/B test compares two versions on randomly split users. Decide everything before it starts (Experiments, A/B test design).
- Write the hypothesis: "Showing the delivery slot first will raise checkout conversion by 1 point."
- Pick one primary metric and a few guardrails (order value, cancellations, support contacts).
- Work out the sample size and duration first, and run whole weeks to cover weekday patterns.
- Do not stop early because it looks good; peeking inflates false wins.
- Check the split is even (sample ratio mismatch) before reading results.
- A flat result is a result: write it down so nobody runs it again.
Launch checklist
A launch is a sequence, not a day (Launch, Production ops).
| Before | During | After |
|---|---|---|
| Success metric and baseline recorded | Feature flag on for a pilot group (5 stores, 5% of users) | Compare with the baseline after 2 to 4 weeks |
| Support, sales and store staff briefed; FAQ written | Watch errors, support tickets and the metric daily | Share results, good or bad, in a short update |
| Events instrumented and checked in a test build | Clear rollback rule: "if X, turn the flag off" | Remove the flag and the old path |
| Legal, privacy and accessibility reviewed | One owner on call for questions | Decide: scale, change or stop |
AI product checks
Before building an AI feature, answer these (How AI works, AI problem fit, AI feature design, Evals).
- What happens when it is wrong, and who notices? Start where a wrong answer is cheap and visible.
- Is there a simpler rule or search that does the job? Use it if so.
- Do we have 30 to 100 real examples with the right answer to build an eval set?
- How does the user check, correct or undo the output?
- What does each use cost, and does it still pay at 4× festival traffic?
- What data goes to the model provider, and is that allowed?
Writing to stakeholders
Lead with the answer. Busy readers stop after the first lines (Decision memos, Exec updates, Stakeholders).
Status: Scan to receive, week 3 of pilot. Amber.
Result so far: median receive time 51 → 34 min in 5 pilot stores.
Risk: back-room Wi-Fi drops in 2 stores; offline mode ships next sprint.
Decision needed by Friday: expand to 40 stores in one city? (Yes recommended.)
Next update: 2 weeks.- Decision memo: context, the decision needed, three options with costs and risks, recommendation, decider, date.
- Map stakeholders by influence and interest; meet the high-high ones before the big meeting.
- Say no to the request, not the person: "Not this quarter, because X; here is what would change that."
Glossary
Plain definitions of the terms used most in the Product line.
- Acceptance criteria
- The checkable conditions a story must meet to be done, often written Given, When, Then. Stories and AC
- Activation
- The moment a new user first gets real value, and the share of users who reach it. Onboarding
- A/B test
- Randomly showing two versions to different users and comparing a metric. Experiments
- Cohort
- A group of users who started in the same period, followed over time. Retention
- Discovery
- Work that finds out what to build: interviews, field research and cheap tests. User interviews
- Fake door test
- Showing a button for a feature that does not exist yet to see who clicks. Cheap tests
- Feature flag
- A switch that turns a feature on for some users without a new release. Launch
- Funnel
- The steps users take toward a goal and the share that drop off at each. Funnels
- Go-to-market (GTM)
- The plan for how a product reaches and wins its users: channels, pricing, messaging, sales. Growth loops and GTM
- Growth loop
- A cycle where each new user's action brings in more users, such as referrals. Growth loops and GTM
- Guardrail metric
- A number that must not get worse while you push the main metric. Experiments
- Instrumentation
- The events an app sends so behaviour can be measured, with a tracking plan. Instrumentation
- Metric tree
- A breakdown of a top metric into the smaller numbers that drive it. Metric trees
- MVP
- Minimum viable product: the smallest thing that tests whether the idea delivers value. Cheap tests
- North star metric
- The single metric that best reflects the value users get. Metric trees
- OKR
- Objectives and key results: a qualitative goal plus a few measurable results. OKRs
- Opportunity solution tree
- A map from an outcome to user opportunities to possible solutions and tests. Synthesis
- Outcome vs output
- An outcome is a change in behaviour or results; an output is a thing shipped. Problems first
- Product-market fit
- When a clear group of users wants the product enough to keep using and recommending it. Product-market fit
- RICE
- A scoring method: reach times impact times confidence, divided by effort. Prioritisation
- Roadmap
- A shared view of the problems the team will work on and roughly when. Roadmaps
- Stakeholder
- Anyone affected by or able to affect the product decision. Stakeholders
- System of record
- The one system whose data counts as the truth for a business object. Systems of record
- Teardown
- Taking a real product apart screen by screen to learn its choices and trade-offs. Teardown method
- Unit economics
- Revenue and cost per unit, such as per order or per customer. Unit economics
- User story
- A short need written as "As a…, I want…, so that…". Stories and AC
Courses on Kolom
- Product Thinking Foundations: the PM role, problems before solutions, the four risks.
- Product Discovery: interviews, field research, synthesis and cheap tests.
- Strategy, Priorities & Roadmaps: strategy, OKRs, prioritisation and roadmaps.
- From Spec to Launch: specs, stories, working with design, engineers and vendors, and launch.
- Metrics & Product Analytics: metric trees, funnels, retention, instrumentation and experiments.
- The Business of Product: unit economics, business cases, pricing and marketplaces.
- Growth & Adoption: product-market fit, onboarding, engagement and growth loops.
- Internal Tools, Operations & Platforms: PM for staff tools and systems of record.
- AI Product Management: where AI fits and how to evaluate it.
- Communication & Leadership: memos, exec updates, stakeholders and growing as a PM.
What to read next
- Inspired by Marty Cagan. The case for empowered product teams and the four risks. Pairs with Value and risk.
- The Mom Test by Rob Fitzpatrick. A short book on asking customers questions that even your mother cannot lie to you about. Pairs with User interviews.
- Continuous Discovery Habits by Teresa Torres. Weekly interviews and opportunity solution trees. Pairs with Synthesis.
- Good Strategy Bad Strategy by Richard Rumelt. Diagnosis, guiding policy and coherent action. Pairs with Strategy.
- Trustworthy Online Controlled Experiments by Ron Kohavi, Diane Tang and Ya Xu. The practical guide to A/B testing. Pairs with Experiments.